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RoadMap

RoadMap - System

August

CryptoBay official launch August 26
Adventure official launch August 26
Marketplace - MysteryBox official launch August 26
Adventure multiplier fight August 30

September

Marketplace - Ship display and retrieval September 2
Marketplace - Buy&Sell ships September 8
Arena beta version September 14
Harbor auction September 19
Mini Harbor MysteryBox September 23
Ship building September 24
Adventure reward migration September 26
Music & Sound effect September 27
Arena official version September 28
Arena reward system September 30

October

Season leaderboard October 1
Website 2.0 October 5
Adventure 2.0 (no gas fee mod ) October 10
Boss fight October 18
The upper limit of ships in mini harbor is increased to 10 ships October 21

November

Marketplace 2.0 November 5
Tournament November 10
Ship building 2.0 November 12
Scholarship November 17

December

PC/Android/IOS version with brand new UI design December 30

January 2022

Mission - Treasure map January 5
Mission - Transport January 17
Mission - Treasure chest January 25

February 2022

Battle room February 3
Team battle (3 v 3) February 10
Boss fight - Black Pearl: Team battle mod February 15
Boss fight - Ghost Ship: Team battle mod February 20
Team battle (3 v 3) leaderboard February 25
Battle room: Team battle mod (3 v 3) February 30

March 2022

Tournament: Team battle mod (3 v 3) March 5
Mission - Turtle Race March 10
Mission - Fishing March 20

April 2022

Captain system, captain recruitment
Captain's skills and trials
Adventure - Captain mod
Arena - Captain Mod

May 2022

Pet system
Adventure - Pet mod
Arena - Pet Mod
The pet war

June 2022

Pirate Plunder War: plunder and revenge
Pirate Guild and Naval Guild
The Guild War

July 2022

Glory battle of the ship class: Transport , Cruiser , Destroyer , Frigate , Warship , Assault
Sea area battle ( Pacific Ocean, Atlantic Ocean, Indian Ocean, Arctic Ocean): For the 4 emperors
One piece war: For the Pirate King

RoadMap - Harbor

There is no exact time for the roadmap of the harbor, because our design philosophy is that all items in the entire system are produced by users. In other words, the harbor undertakes this core economic link of the production of goods&items in the entire system. Therefore, the launch of each function of the harbor depends on the carrying capacity of the current economic system .
Harbor- Ship building
Harbor - Fish oil workshop
Harbor - Forge: weapons production
Harbor - Bakery
Harbor - Brewery
Harbor - Bacon factory
Harbor - Jam workshop
Harbor - farm
Harbor - Pasture
Harbor - Quarry
Harbor - Sawmill
Harbor - Iron ore factory
Harbor - Coal mine factory
Harbor - Rope Rope factory
Harbor - Azabu factory
Harbor - Cheese workshop
Harbor - Leather factory